Shield Wing
WIND 2

Shield Wing

  • ATK:
  • 0

  • DEF:
  • 900

  • View:
  • 3757




Twice per turn, this card cannot be destroyed by battle.




 
 
AI Power Analysis
Material bodyConfidence: Medium
46± 6/ 100
Power Score
Intrinsic 48
Deck 47

Shield Wing — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 47.5 · Deck: 46.7 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Shield Wing earns its modest score almost entirely as a Level 2 non-Tuner body that feeds Level 5 Synchro lines, most visibly Junk Synchron into Junk Warrior (73.3% and 66.7% co-deck rates across 60 decks). It converts nothing into card advantage or disruption and does nothing on its own; its only effect, 'Twice per turn, this card cannot be destroyed by battle,' is purely defensive and offers zero opponent interaction. Its 0 ATK and 900 DEF earned no points — the tiny battle-indestructible body is worth something only because it is a legal, cheap material that survives combat while it waits on field. The high ATK/DEF trap does not apply here, but neither does any hidden ceiling: this is a narrow, low-cost support body, not a win condition.

Axis scores

Axis Score Evidence
Accessibility 45 No search or starter route is evidenced; it is a normal-summonable Level 2 seen in only 60 decks of the sample, so it is live only when drawn or already in the GY (observed).
Combo & Conversion 28 With 0 combo appearances and no as_starter/as_material data, its only reproducible contribution is as a Level 2 body alongside Junk Synchron for a Level 5 Synchro (inferred).
Resource Economy 30 The text grants no search, draw, recursion or GY refuel, so the card is roughly card-neutral at best as material (verified).
Effect & Interaction 8 The entire effect is battle-destruction protection for itself; it provides no negation, removal or disruption of the opponent (verified).
Material Utility 52 Level 2 WIND Winged Beast with no summoning restriction is a clean generic non-Tuner body that still converts when its effect is irrelevant (verified).
Resilience & Flexibility 42 Battle indestructibility twice per turn keeps it on board through combat, but any effect-based removal ends it and it is dead outside Synchro-material use (verified).
Deck-Building Efficiency 48 Low slot cost at 1.47 average copies (33 decks at 1, 26 at 2), with no archetype lock, though it occupies space that only pays off in Level 2 Synchro lines (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 47.5, Deck ≈ 46.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Level 2 non-Tuner body with no archetype restriction
  • Reliable Junk Synchron revival target, converting cheaply into Level 5 Synchro plays such as Junk Warrior
  • Battle indestructible twice per turn lets it block and survive combat while it sits on board
  • Very low slot cost (1.47 average copies, mostly 1-2 per deck)

Weaknesses

  • 0 ATK, so it applies no offensive pressure and cannot run over anything
  • Effect only prevents battle destruction; any effect removal, banish or bounce removes it cleanly
  • Provides no card advantage, no recursion and no disruption
  • Does nothing on its own — value exists only when a Level 2 material is needed

Counters / choke points

  • Any effect-based monster removal (destroy, banish, bounce) bypasses the battle-protection clause
  • Effect negation on the Summon or on the Synchro line
  • Graveyard interaction that removes it before Junk Synchron can revive it

Best use

Level 2 Synchro material / defensive body. Decks: Synchron, Junk, Level 2 Synchro toolbox. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'Twice per turn, this card cannot be destroyed by battle.'; Level 2 WIND Winged Beast, 0 ATK / 900 DEF, Effect Monster, no archetype; No search, draw, recursion or opponent-interaction clause appears in the text
  • Observed: 60 decks in the sample run Shield Wing, all main deck, 0 side; Average 1.47 copies per deck (33 decks at 1, 26 at 2, 1 at 3); Co-deck rates: Junk Synchron 73.3%, Junk Warrior 66.7%, Stardust Dragon 56.7%; 15 distinct archetype tags, led by Synchron (15%) and Junk (13.3%); 0 combo appearances and 0 guides supplied
  • Inferred: As an unrestricted Level 2 non-Tuner it is a natural Junk Synchron revival target for Level 5 Synchro plays; Battle-destruction immunity gives it incidental stall value on board but no disruption; Its playability is limited to decks that already want Level 2 material
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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