WIND
2Shield Wing
ATK:
0
DEF:
900
View:
3757
Twice per turn, this card cannot be destroyed by battle.
Shield Wing — Power Evaluation
Final Score: 46 ± 6 · Confidence: Medium
- Intrinsic: 47.5 · Deck: 46.7 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Shield Wing earns its modest score almost entirely as a Level 2 non-Tuner body that feeds Level 5 Synchro lines, most visibly Junk Synchron into Junk Warrior (73.3% and 66.7% co-deck rates across 60 decks). It converts nothing into card advantage or disruption and does nothing on its own; its only effect, 'Twice per turn, this card cannot be destroyed by battle,' is purely defensive and offers zero opponent interaction. Its 0 ATK and 900 DEF earned no points — the tiny battle-indestructible body is worth something only because it is a legal, cheap material that survives combat while it waits on field. The high ATK/DEF trap does not apply here, but neither does any hidden ceiling: this is a narrow, low-cost support body, not a win condition.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | No search or starter route is evidenced; it is a normal-summonable Level 2 seen in only 60 decks of the sample, so it is live only when drawn or already in the GY (observed). |
| Combo & Conversion | 28 | With 0 combo appearances and no as_starter/as_material data, its only reproducible contribution is as a Level 2 body alongside Junk Synchron for a Level 5 Synchro (inferred). |
| Resource Economy | 30 | The text grants no search, draw, recursion or GY refuel, so the card is roughly card-neutral at best as material (verified). |
| Effect & Interaction | 8 | The entire effect is battle-destruction protection for itself; it provides no negation, removal or disruption of the opponent (verified). |
| Material Utility | 52 | Level 2 WIND Winged Beast with no summoning restriction is a clean generic non-Tuner body that still converts when its effect is irrelevant (verified). |
| Resilience & Flexibility | 42 | Battle indestructibility twice per turn keeps it on board through combat, but any effect-based removal ends it and it is dead outside Synchro-material use (verified). |
| Deck-Building Efficiency | 48 | Low slot cost at 1.47 average copies (33 decks at 1, 26 at 2), with no archetype lock, though it occupies space that only pays off in Level 2 Synchro lines (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 47.5, Deck ≈ 46.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Level 2 non-Tuner body with no archetype restriction
- Reliable Junk Synchron revival target, converting cheaply into Level 5 Synchro plays such as Junk Warrior
- Battle indestructible twice per turn lets it block and survive combat while it sits on board
- Very low slot cost (1.47 average copies, mostly 1-2 per deck)
Weaknesses
- 0 ATK, so it applies no offensive pressure and cannot run over anything
- Effect only prevents battle destruction; any effect removal, banish or bounce removes it cleanly
- Provides no card advantage, no recursion and no disruption
- Does nothing on its own — value exists only when a Level 2 material is needed
Counters / choke points
- Any effect-based monster removal (destroy, banish, bounce) bypasses the battle-protection clause
- Effect negation on the Summon or on the Synchro line
- Graveyard interaction that removes it before Junk Synchron can revive it
Best use
Level 2 Synchro material / defensive body. Decks: Synchron, Junk, Level 2 Synchro toolbox. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'Twice per turn, this card cannot be destroyed by battle.'; Level 2 WIND Winged Beast, 0 ATK / 900 DEF, Effect Monster, no archetype; No search, draw, recursion or opponent-interaction clause appears in the text
- Observed: 60 decks in the sample run Shield Wing, all main deck, 0 side; Average 1.47 copies per deck (33 decks at 1, 26 at 2, 1 at 3); Co-deck rates: Junk Synchron 73.3%, Junk Warrior 66.7%, Stardust Dragon 56.7%; 15 distinct archetype tags, led by Synchron (15%) and Junk (13.3%); 0 combo appearances and 0 guides supplied
- Inferred: As an unrestricted Level 2 non-Tuner it is a natural Junk Synchron revival target for Level 5 Synchro plays; Battle-destruction immunity gives it incidental stall value on board but no disruption; Its playability is limited to decks that already want Level 2 material
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






